--------- changelog --------- [12/11/2025]new post update to the omv so that it shows notification except from the omv redirect page [11/02/2025]added a button that turns the whole site into omv with localstorage added another post to blog added resume page [10/14/2025]converted root index.html to blog with jekyll lots of updates to the css [9/29/2025] improved navbar removed up and pp cause original repo got DMCA'ed [9/23/2025] added up and pp to vg polished up site and changed some parts [9/21/2025] added stats to navbar added a unique hits counter [9/12/2025] added a navbar and hit counter omv now has antivirus and downloads an omv removal tool [8/26/2025] site got indexed by google working on big omv update [8/14/2025] requested site indexing by google hopefully I dont get DMCA'ed for the games [8/12/2025] added ng because landgreen's site got blocked moved gunsim and n-gun to misc cause they are abandoned renamed ravenfield to rf and slowroads to sr in order to circumvent blocks [4/4/2025] revamped all of the assets to better fit the new site structure added a personal page and projects page to make website more formal the pages are placeholders for now; i need to research how to make them [3/25/2025] created changelog and 404 page fixed some site structure formatting to be a bit more standard fixed some errors with omv [3/24/2025] added slowroads and nzp to the vg directory ---------- todo/ideas ---------- ultrakill prelude port lsd: revamped port babbdi port index more of the site horror game: two monsters, one made of a metal allow other of organic material many organics that are weak and one strong alloy organic materials can sense you from much farther than alloy alloy is like shy guy but with sound cars around the map, as well as guns molotovs that can hold them back (organic burns to death, alloy gains a red glow) neighborhood and facility/prison map should be party game style (no annoying horror features) roblox esque design (all blocky) -------- pastebin --------